

I guess it is nice if you really wanted to equip you captain as such, but who does? Furthermore, what SM player doesn't have a combi-weapon bit floating around. A Combi-plasma means that this expensive unit is shooting a bolter all game except 1 turn. As I said before, I believe captains should be equipped for the CC department. As far as being a captain goes, I am not a really big fan. Finally, he has a feel of grim determination that fits with the old masters and is well suited to someone titled "Lord Executioner". A little static of a pose, but there is a hint of movement, it has logical flow, and anything more dynamic may have prevented the high level of detail work. I never was a fan of the harnesses for Jump Packs, but that is an aethstetic thing and personal preference. They even made an Iron Halo that doesn't look like it is an extra bit. Okay, maybe not the clearest, but it can only be 1 of a 3 things: Power Axe, Glaive Encarmine, or Relic Blade, and two of those aren't even in the same codex, so really just one of 2 things. He is appropriately detailed, clearly defined and clearly equipped. I like him for all the reasons that I liked the original masters. He is pretty sweet and can make a great captain or vanguard vet, no problem. I will probably grab one for my Blood Angels at some point. Now lets start with what I think is the best of the new Chapter Masters

1 shot at BS5 is nice, but is it worth the +100 points you paid for it? That is where their boosted stats are most worth the cost. By that I mean Characters should have a good CC loadout. Now the formation doesn't (or at least it didn't, we will see if that changes) require specific weapons loadouts, so you could use whatever models you wanted as SM captains, but these guys fit the role and are usefully equipped for a Character. And lastly, they are very clearly equipped with a specific weapon. HOWEVER, the static feature of the one with the shield carriers an air of stalwart defence, while the others have a sense of stoic superiority and wisdom of command, so it works. One model has great motion while the rest are really static.

Each one is true to the role they are intended to fill in the chapter without really over doing it in any absurd fashion. I also love that you can swap the heads for helmets. They also are very nicely equipped and give you sometimes hard to model/bit options otherwise, such as the thunderhammer and stormshield. They are as ornate as a captain, or even chapter master if you so chose to use them as such, should be.
